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Softimage 3d 4.0 20023/28/2024 ![]() These models can contain color-per-vertex, mapping, and selection channels and explicit normals, all of which can be animated in the modifier stack. Use the polygon/tri-mesh architecture to create, edit, and texture mesh models.Convert parametric and compound objects to base geometric types―editable mesh, poly, patch, or NURBS objects―for more detailed editing. ![]()
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